If you are familiar with the acclaimed 4x strategy game Sins of a Solar Empire (SoaSE) you will know of the huge scale of the space battles and the intricacies of spreading your empire. If not then it is about building huge fleets of space ships and sending them to fight other huge fleets of space ships and the winner of the two opposing huge fleets of ships in space gets control of what ever planet happens to be below the aforementioned space ship fleets (That are Huge). Sins of the Prophets (SotP) is a great Halo based mod for SoaSE Entrenchment (with a planned released for Rebellion at a later date) that brings something that the Halo games have never full shown or developed, the epic space battles from the Halo books. The space battles are a prime part of the books and the Halo canon but it is only slightly glossed over in the Halo games. SotP places you in command of the entire UNSC/ Covenant/ Forerunner empire and pits you against all those that stand in the way of your empire's supremacy. The UNSC is the only playable faction at the moment, released in a public beta on moddb.com. The Covenant are being worked on and released at a later date. When the Covenant are done SotP will be transferred over to SoaSE Rebellion and the Forerunners will then be released. SotP seeks to stay as close to the canon of the Halo books as possible. The UNSC require at least 3 to 1 odds to win against Covenant ships with thousands of opposing ships engaging each other across a universe of planets and stars. Super Mass Acceleration Cannons (SMACs, from Halo 2 and Halo: The Fall of Reach) really do put rounds clean through Covenant capital ships. But with the Covenant not released yet the mod is currently based in 2543, 9 years before the first Halo installation is found. The UNSC is still in heated battle with Insurrectionist forces, whom have acquired the means to combat the UNSC in space. The battling in SotP is quite distinct from that of SoaSE. Most battles are fast paced and dominating the various solar systems requires you to stay on your toes and plan ahead. If you like Halo, the Halo books and/or the following: strategy games, SoaSE, watching things explode, awesomeness then check out SotP. Here are some relevant links: http://www.moddb.com/mods/halo-sins-of-the-prophets/ SotP Moddb page: Here you can find the UNSC public beta download and many renders and screenshots of all ships that have been finished including Covenant and Forerunner. http://www.moddb.com/mods/halo-sins-of-the-prophets/downloads/beta-patch-1/ Link to Sins of the Prophets Beta Download http://www.sinsoftheprophets.com/forums/ Official SotP website: Here you can find exclusive news on SotP, directly contact the developers, see what is coming up for SotP and help create SotP with your suggestions and ideas. https://www.facebook.com/pages/Sins-of-the-Prophets/243274879044411/ SotP Facebook: Like their page and let them know you support them. I will now finish this with the current SotP promotional video and some screenshots of the SotP fleet. https://www.youtube.com/watch?v=8Co3WMRsE8o UNSC Fleet in mid battle [spoiler] [/spoiler] Assembling Fleet [spoiler] [/spoiler] YSS-1000 (Sabre) [spoiler] [/spoiler] GA-TL1 Longsword-class [spoiler] [/spoiler] Halcyon-class light cruiser (Regular and Refit) They used the Halo CE Pillar for the Regular and The Halo: Reach Pillar as the Refit [spoiler] [/spoiler] Marathon-class heavy cruiser [spoiler] [/spoiler] UNSC frigate factories are textured and ready to be put in game [spoiler] [/spoiler] No ones getting past these defenses in one piece: [spoiler] [/spoiler] Cool Charons don't look at explosions [spoiler] [/spoiler] Paris-class heavy frigates entering Slip-Space [spoiler] [/spoiler] Here, just to wet the beak: Covenant Assault Carrier [spoiler] The Covenant weaponry features both large ball of heated plasma (with tracking capabilities) and energy beam type weaponry (as mentioned in Halo: The fall of reach) The Covenant are undergoing heavy work currently so nothing is finalized with them and more weapons are being added. [/spoiler] And Forerunner structures baby, take a guess at what this might be :P: [spoiler] [/spoiler] All of those models and textures are SotP original work and all are unedited photos taken ingame except obviously the renders. I realize there are a lot of photos but name one that isn't awesome. I was also nice and put them in spoiler tags. That is just a small selection of the 100% completed UNSC fleet. That is all you get for now. http://www.sinsoftheprophets.com/forums/index.php?/topic/26-screenshot-gallery/ Link to the Sins of the Prophets screenshot section. Credit to the SotP community on SotP.com for the pictures. Permissions and credits Mirrors Posted byRefine resultsFound 27 results.
Credits and distribution permission
- Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Sins Of A Solar Empire Rebellion Halo Mod
This author has not provided any additional notes regarding file permissions
File credits
Credit for several Covenant assets go to Homefront, a Homeworld 2 mod we're partnered with, as well as Covenant at War, an Empire at War mod we're also partnered with.
Donation Points system
This mod is not opted-in to receive Donation Points
/r/HaloWars[M] and SotP Dev
2 years agoHello everyone! I am the lead developer for a Halo mod called Sins of the Prophets for the 4X space combat RTS game Sins of a Solar Empire: Rebellion.
After Stellaris released we experienced an outpouring of requests from our fanbase to let them play with our ships in the Stellaris sandbox. Today we're releasing version 0.1 of Sins of the Prophets: Stellaris. This release includes replacements for all ship classes, custom emblems, and factions - allowing you to play as the UNSC and Covenant from the Halo universe.
With spinal mounted weaponry coming in the next patch from Paradox, our timing feels pretty serendipitous.
Because Paradox games go through a lot of balance adjustments early in their life, at this time we're not going to be making any changes via the mod that would affect game balance and thus require us to do balance upkeep with every patch they release. However, when things have settled down, we do plan to expand the mod to allow for a more complete Halo experience.
We also plan to expand support to the 'New Ship Classes & More v2.0' mod. Support to other mods that enhance gameplay or the Halo experience may also follow based on community feedback.
If you're curious to see what SotP:S has to offer, here is a quick album of some of our ships and stations in Stellaris: http://imgur.com/a/yU1Au
If you'd like to read our ModDB news post about this release click here: http://www.moddb.com/mods/sins-of-the-prophets-stellaris/news/project-reveal-and-release
You can get Stellaris here: http://store.steampowered.com/app/281990
You can download the mod from the Steam Workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=751394361
Or if you're curious to see the mod in its native motherland, you can download the SoaSE:R (which is currently 75% off on Steam) version here: http://www.moddb.com/mods/halo-sins-of-the-prophets/downloads
Sins Of A Solar Empire Halo Mod 1
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- Maps
- Modifications
- Replays
- Sins of a Solar Empire
- Sins of a Solar Empire Trinity
- Skins
- Utilities
Sins of a Galactic Empire
SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War.Sins of a Galactic Empire
SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War.Sins of the Prophets
Sins of the Prophets is a total conversion mod for the RTS game Sins of a Solar Empire: Rebellion based on the Halo universe of Xbox fame. The mod features the human United Nations Space Command and the alien hegemony The Covenant, along with some Forerunner flair here and there. Gameplay focuses on fast paced fleet combat utilizing sophisticated sSins of the Prophets
Sins of the Prophets is a total conversion mod for the RTS game Sins of a Solar Empire: Rebellion based on the Halo universe of Xbox fame. The mod features the human United Nations Space Command and the alien hegemony The Covenant, along with some Forerunner flair here and there. Gameplay focuses on fast paced fleet combat utilizing sophisticated sMD Wolfe's fleet size increase
Doubles fleet size on all levels to a total of 4kMD Wolfe's fleet size increase
Doubles fleet size on all levels to a total of 4kMD Wolfe's Cap fleet increase.
This mod adjusts the three starting races to have a total of 32 capital ships.MD Wolfe's Cap fleet increase.
This mod adjusts the three starting races to have a total of 32 capital ships.Star Bases Tec Stability Mod
This mod re-balance all the game: more capital ship 43, Evolve the capital ship into strong ones; Star bases improved to become R.I.P. 81 evolution total, colossal planets and economic boost; Rebalanced and improved Research tree weapon tree capped to (more/less) 900 evolution; Dramatically improve performance,new striker,turretStar Bases Tec Stability Mod
This mod re-balance all the game: more capital ship 43, Evolve the capital ship into strong ones; Star bases improved to become R.I.P. 81 evolution total, colossal planets and economic boost; Rebalanced and improved Research tree weapon tree capped to (more/less) 900 evolution; Dramatically improve performance,new striker,turretNo Super Weapons 1.82 - Rebellion
Completely removes super weapons from the most up to date (March 2015) version of Sins of a Solar Empire, including those running Forbidden Worlds and Stellar Phenomena. Super weapons will not be visible on research tree; no-one, player or AI, can use them. For those of you who like to limit your campaigns to real battles minus any cheap shots.No Super Weapons 1.82 - Rebellion
Completely removes super weapons from the most up to date (March 2015) version of Sins of a Solar Empire, including those running Forbidden Worlds and Stellar Phenomena. Super weapons will not be visible on research tree; no-one, player or AI, can use them. For those of you who like to limit your campaigns to real battles minus any cheap shots.Colorful Deep Space Skybox
A more interesting and colorful deep space skybox with added nebulae.Colorful Deep Space Skybox
A more interesting and colorful deep space skybox with added nebulae.Improved research system
This mod add more than 900 levels to reserch treeImproved research system
This mod add more than 900 levels to reserch treeSins of the Sirius Sector - For Rebellion
This mod is based on the Universe of FreelancerSins of the Sirius Sector - For Rebellion
This mod is based on the Universe of FreelancerNo Super Weapons
No Super Weapons
Two starbases
You can now build two starbases in wormholes.Two starbases
You can now build two starbases in wormholes.Titan galaxy
1.85 Outlaw Sectors. Evolve your capital ship, evolve your titan, grow you planet more and more, upgrade the starbase, specialize in reserch by removing limits, buil the new ship and vessels, ecc..Titan galaxy
1.85 Outlaw Sectors. Evolve your capital ship, evolve your titan, grow you planet more and more, upgrade the starbase, specialize in reserch by removing limits, buil the new ship and vessels, ecc..Star Base Rebalanced
This mod make the star base a good defence: Give more points to spend, more hull, more shield.Star Base Rebalanced
This mod make the star base a good defence: Give more points to spend, more hull, more shield.Mobile advent starbase
Advent starbases can now move around in gravity wellsMobile advent starbase
Advent starbases can now move around in gravity wellsBattlelines CE
Map pack for Sins REBELLION. This map pack has 2 custom versions of the default map Battlelines.Battlelines CE
Map pack for Sins REBELLION. This map pack has 2 custom versions of the default map Battlelines.Metro for Sins
Complete overhaul of the User Interface for Sins of a Solar Empire Rebellion based on Microsoft's Metro/Mordern UI.Metro for Sins
Complete overhaul of the User Interface for Sins of a Solar Empire Rebellion based on Microsoft's Metro/Mordern UI.SoaSE Rebellion Remastered 1.9
A huge collection of modified stats and features, aiming to balance and improve on the gameplay and give it a realistic feel.. or just add more fun to the game, if nothing else.SoaSE Rebellion Remastered 1.9
A huge collection of modified stats and features, aiming to balance and improve on the gameplay and give it a realistic feel.. or just add more fun to the game, if nothing else.Titans - Starbases - Home Planet Logistics Rethought
Essential modifications to Titans, Starbases, Home Planet Logistics for added realism.Titans - Starbases - Home Planet Logistics Rethought
Essential modifications to Titans, Starbases, Home Planet Logistics for added realism.UI of a Solar Empire
Modification of the game's UI to make it look more clean and elegant while still true to the original design.UI of a Solar Empire
Modification of the game's UI to make it look more clean and elegant while still true to the original design.Captial and Fleet Cap and Coast Mod
Erhöht die Kosten der Upgrades (Forschungen) für Kommandoschiffkapazität und Flottenpunkte. Higher Commando and Fleet Points/CoastsCaptial and Fleet Cap and Coast Mod
Erhöht die Kosten der Upgrades (Forschungen) für Kommandoschiffkapazität und Flottenpunkte. Higher Commando and Fleet Points/Coasts Laptop 1366 x 768 resolution.
/r/HaloWars[M] and SotP Dev
6 years ago
Have you ever wanted to command a fleet of UNSC ships? Today is your lucky day!
Today we release v.0.52.21055 of Sins of the Prophets, a Halo-themed total conversion of Sins of a Solar Empire. If you've played Sins of a Solar Empire before you'll need to be aware that our mod is a drastic change in pace from the vanilla gameplay. Battles are fast and decisive. The pirate faction has been turned into the Flood, and they aren't for everyone as they are quite a challenge. Enable pirates at your own risk.
This release includes the full UNSC fleet that will be available in the game in the Entrenchment expansion (More ships will appear when we migrate to SoaSE: Rebellion, including the UNSC Infinity).
We're diligently working on the Covenant and decided to let people play with the UNSC in the meantime.
Here is an imgur gallery with renders of the ships you'll be able to command: http://imgur.com/a/Eaq1J#0
Here is the link to the mod download:
You'll need Sins of a Solar Empire Trinity or Sins of a Solar Empire Entrenchment (version 1.053/1.055) to play the mod.
If you want to track our progress as we finish up UNSC buildings and complete the Covenant faction, you can watch that on our ModDB page here: http://www.moddb.com/mods/halo-sins-of-the-prophets
You can consider this post an AMA about the mod, but for more in-depth questions and discussion about the mod, you can visit our forums here: http://www.sinsoftheprophets.com/forums/
Edit: Here is our Steam group for organizing multiplayer games: http://steamcommunity.com/groups/sinsoftheprophets
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